Interviews
Dance, Jump and Get Jiggy With It on GameCube via “MC Groovz Dance Craze”
“The game focuses on positive reinforcement. This will allow the player to practice their favorite song the entire way through at any difficulty level.”
Dance
Dance Revolution was just a great game until it hit mainstream success in the
United States. Prior to the DDR weight-loss craze, few had the guts to hop on
the metal dance pad and make a fool out of themselves in public. Even fewer
had the desire to spend four quarters on a game they’d likely lose over and
over again.
DDR became true to its name when, for reasons that can only be described as a phenomenon, it reached success with people who don’t normally play video games. Gamers (and non-gamers) lined up behind machines for hours, willing to spend $1+ per game, regardless of how quickly that money is spent. Arcade operators were happy because they got to find out what it’d be like to make a profit again. Konami was happy because they got to sell Japanese units to American outlets without going through the translation process. (DDR players, even casual DDR players, are really hardcore when it comes to figuring out what a song is in Japanese.)
Since the revolution, DDR has appeared on the PSone, PlayStation 2, Xbox, and Dreamcast (if that version was released – it may have been scrapped). Nintendo consoles have been without Konami’s music games. Usually you’ll hear rumors of developers porting PS2 and Xbox-exclusive to GameCube, but not DDR. The chances of it coming to the ‘Cube are so slim that even the rumor mill can’t come up with a story.
In a surprising turn of events, Mad Catz announced that they were developing the first GameCube dance game, MC Groovz Dance Craze. Packaged with one of Mad Catz’s famous dance pads (this one designed specifically for GameCube), MC Groovz Dance Craze could be the game to get you jiggin’ this Christmas.
To confirm our theory, we spoke with Jeffrey Biglete, Customer Support Technician, Programmer and Tester of MC Groovz Dance Craze.
MC Groovz Dance Craze is an entirely new series with new music and a unique
console to play it on. Tell us, what is this game all about? Do you step on
the dance pad as arrows scroll across the screen, or...?
Jeffrey Biglete: MC Groovz Dance Craze is a dancing simulation. The
player will be tested on timing the footsteps as accurately as possible with
the beat of the song being played. The game features a unique arrow interface
called “Spin Mode.” The step arrows float from the center upwards towards a
concentric outline of 4 and even 8 dock arrows. As the step arrow passes the
outlined dock arrows, the player will push that same arrow on the Beat Pad.
Also, like Dance Dance Revolution, the player can opt to have the step arrows
scroll upwards towards the dock arrows along the top of the screen. This game
style is called “Scroll Mode”.
What will players see when they're dancing? Flashy colors, music videos, etc.?
JB:
The game stages feature a female dancing silhouette in the background. The
dock arrows also flash to the beat of the song played, providing a visual
metronome to the player. Additionally, the game will indicate how accurately
the steps are being pressed, with the words Nice Try, Good, Great, and Perfect
flashing on the screen. Finally, the scoring bar and combo meter will tally
and rate the player’s performance during the stage.
How many difficulty settings are there in the game? Do the songs differ in
the amount of skill required to beat them, or is that pre-determined ahead of
time for all the songs?
JB:
There are 3 difficulty settings in this game: Easy, Moderate, and Expert.
Each song has a unique step sequence for each difficulty setting, so for the
28 songs available in the game, there are 84 unique dance sequences in just
the single player mode alone.
Dance Dance Revolution has a steep learning curve. You can play the
beginner mode and win every time, but anything beyond that takes some getting
used to. Have you found a way around that with MC Groovz Dance Craze?
JB:
MC Groovz Dance Craze will not let the user fail, even on the harder
difficulty settings. Because the game focuses on positive reinforcement, this
will allow the player to practice their favorite song the entire way through
at any difficulty level. This way, the player can learn to perfect playing a
sequence rather than get frustrated at always failing it.
What were the deciding factors in choosing artists like Jewel and Jessica
Simpson for this game?
JB:
The music is one of the most important factors in this game. On a game system
that is geared towards a young and teen market, it is important to feature
music and artists that this demographic can easily recognize.
One thing that gamers are always concerned about when buying a peripheral
is quality. Reassure our readers. Explain why the dance pad that comes with
MC Groovz Dance Craze is worth the purchase.
JB:
Two big complaints about the current dance pads in the video game market are
the instability of the pad during play and the directional arrows failing due
to constant use. The GameCube Beat Pad features a non-skid material along the
bottom surface. This helps to keep the dance pad stationary on carpet or
floor surfaces, allowing for much more stable play. This is especially
helpful on songs demanding a faster pace and quick feet movement. The
material on the Beat Pad is thicker as well, which will better insulate the
arrow buttons from the normal wear and tear expected on a controller used for
a dance simulation.
Suppose I have a Mad Catz dance pad for PS2 and one PS2-to-GameCube
controller converter. Will my PS2 dance pad work with MC Groovz Dance Craze
for two-player games?
JB: It is worthy to note that the game comes bundled with a dance pad. Therefore, you are completely ready to play once you get it home and would need a converter for single player game mode.
Although some
video gaming message boards have stated that PS2/GameCube converters work fine
with the GameCube Beat Pad, this has not been officially tested through Mad
Catz or Nintendo. Mad Catz sells the GameCube Beat Pad separately, so the
player can choose to play the two player modes with the license dance pads.
Being the only game of its kind on GameCube, you guys have the potential to
satisfy a large market. Why do you think other developers have overlooked
this opportunity?
JB: Although this is speculation, the other developers might have underestimated the popularity of dance simulations. Expectations were low on this type of game selling on a game system with a younger target audience, especially since Dance Dance Revolution, Pump It Up, and other simulations generally attracted a mature gaming demographic. It is great to see the terrific response of gamers both young and old with our dance game on the GameCube.
Once it's out on GameCube, is there any chance you'll bring MC Groovz Dance
Craze to other consoles? Or would you like to keep this a GameCube-exclusive?
JB: The company would like to continue producing a series of dance games under the MC Groovz label, so porting the dance game to other consoles is a good possibility.
How do you plan to promote this game? Do you intend to make it visible to
the DDR crowd?
JB:
Mad Catz is primarily focusing with online advertising and retailer marketing.
The web department has already posted advertisements for MC Groovz on the
www.madcatz.com and
www.gameshark.com websites. Creative
Services has also created spot advertisements for retailer ads on both the
game and dance controller. Another major focus on the promotion of MC Groovz
is the exercise and health benefits gained through playing the game. With the
current health and dieting trend popular in the United States, the “Workout
Mode” in the game can help complement these dieters while providing a fun and
entertaining way to lose weight. Mad Catz released MC Groovz as a dance
alternative to Dance Dance Revolution. Although we are not targeting regular
DDR players, many DDR players are taking an interest with the only dance
simulation for the Nintendo GameCube.
Thank you for your time.

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