News
NINTENDO 'POSSESSES' N-SPACE TO DEVELOP GEIST
Exclusive Game for Nintendo GameCube Features Ability to 'Possess' Game
Characters
REDMOND, Wash., May 13, 2003 – Boosting its exclusive Nintendo GameCube™
library, Nintendo of America Inc. today announces a development collaboration on
the new game Geist with n-Space, Inc., a Florida-based video game
developer. Based on an original concept by n-Space, the game will be developed
by n-Space with creative and technical input from Nintendo and will be published
by Nintendo.
Geist leads players through the game in a first-person perspective,
providing the unique ability to 'possess' other characters in the game. As a
ghost or Geist, players can advance through the game by virtually entering the
bodies of other characters, taking advantage of their physical and mental
abilities. Combining a mixture of action and stealth styles of game play,
Geist adds an enthralling new mixture to the first-person genre.
"This collaboration with n-Space is another step we're taking to expand our
global development resources as we continue to make games that appeal to all
gaming audiences," says Peter MacDougall, executive vice president, sales and
marketing, Nintendo of America Inc. "Geist will provide players with a
truly innovative experience only available on the Nintendo GameCube."
Geist marks the first title n-Space has developed exclusively for
Nintendo GameCube. Founded in 1994, n-Space has developed several million
unit-selling games, such as Duke Nukem: Time To Kill, and demonstrates a
strong understanding of immersive game play and action.
According to Erick S. Dyke, n-Space president, "This agreement is a milestone
for n-Space, and we're pleased to offer this innovative game title exclusively
on Nintendo GameCube."
Additional details regarding Geist will be available at the E3 Expo 2003,
May 14-16 at the Los Angeles Convention Center.
As the worldwide leader and innovator in the
creation of interactive entertainment, Nintendo Co. Ltd., of Kyoto, Japan,
manufactures and markets hardware and software for its popular home video game
systems. The systems include Game Boy®, Nintendo® 64, Game Boy Advance and
Nintendo GameCube™. Since the release of its first home video game system in
1983, Nintendo has sold more than 1.6 billion video games worldwide, creating
enduring industry icons such as Mario™ and Donkey Kong® and launching such
franchises as Zelda™ and Pokémon®. As a wholly owned subsidiary, Nintendo of
America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's
operations in the Western Hemisphere.
n-Space, Inc., headquartered in sunny Orlando, Florida, designs and develops
innovative and technically-sophisticated video games for console video game
systems. Founded in 1994, n-Space, Inc. has developed several million-selling
video games such as Duke Nukem: Time To Kill, Rugrats: Search for
Reptar, and others. n-Space is represented by Interactive Studio
Management.
For more information about Nintendo, visit the company's Web site,
www.nintendo.com.

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