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NAMCO TO UNVEIL SLATE OF BLOCKBUSTER GAMES AT E3
Line-up features best-selling franchises and
new original content including the much-anticipated SOULCALIBUR®II
San Jose, Calif., May 9, 2003 – Leading video games
publisher, Namco Hometek Inc. announced today the company’s stellar line up of
video games to be unveiled during the Electronic Entertainment Expo (E3) at the
Los Angeles Convention Center, May 14-16, 2003. At booth #946 in the South
Hall, Namco will be showcasing the following new titles: SOULCALIBUR®II, R:
Racing Evolution, Spawn® (tentative title), Breakdown,
kill.switch, Time Crisis® 3, I-Ninja, Tales of Symphonia, and
Extreme Force: Grant City Anti-Crime.
SOULCALIBUR®II is the ultimate sequel to one of the most revered
weapons-based fighters of all time. Set for release in August 2003, the game
will be available on the PlayStation®2 computer entertainment system, the
Nintendo GameCube and the Xbox® video game system from Microsoft. More than 15
warriors, both familiar and new will battle each other in search of Soul Edge --
including a character named Necrid, created by Todd McFarlane exclusively
for the home console versions. Also, each console will have special guest
characters exclusive to that platform, such as Tekken’s Heihachi for
PlayStation 2, The Legend of Zelda’s Link for the Nintendo GameCube, and
Todd McFarlane’s Spawn for Xbox. The game will feature over ten exciting
game modes: the all-new Weapon Master Mode, Time Attack Mode, Survival Mode, VS.
Mode and Team Battle Mode. In the Weapon Master Mode players can collect and
utilize over 200 different weapons, thus adding a deeper level of strategy to
every new battle.
New for Namco in the racing genre is R: Racing Evolution, which is being
created by the same team that developed the critically-acclaimed Ridge Racer
and MotoGP franchises. The game will be available on all three console
platforms and will ship in Q4 2003. Featuring licensed cars, 11 real-world and
fantasy tracks, and 8 different race types (Circuit, Rally, Drag, etc…), R
will showcase 4 game modes: the Racing Life Mode, Time Attack Mode, Arcade
Mode and Vs. The Racing Life Mode focuses on the human-natured competitiveness
of racing and gives players a cinematic story of two female racers and their
rivalry. Also featured in R is the “New Interactive Driver AI System”
that enhances realistic racing situations.
The system is indicative of the pressures that drivers feel during real
races. Races can be won or lost depending on how a driver reacts to pressure
from other racers. In-game communications allow for incoming transmissions from
crew members and even in-race trash talk from rival drivers!
Spawn® (tentative title), based on Todd McFarlane’s best-selling
comic book character, will make its debut at E3. Scheduled for release on all
three consoles in Q3 2003, Spawn is a 3D action/adventure game that will
give players access to all of his distinctive abilities – his superhuman
strength, hand-to-hand combat techniques, his arsenal of weaponry, his Hell
Powers and, of course, his living symbiotic costume. Caught between the
battle of Good vs. Evil, he struggles to break free from the controlling
influences of Heaven and Hell.
Breakdown, exclusive to Xbox, is a sci-fi thriller that combines
the best elements of shooters and fighters in a first-person action/adventure
game. The game’s intense storyline is told through high-quality real time
rendered graphics that bring an unprecedented level of realism to the player.
The game features fierce weapon-based first-person shooter combat, challenging
puzzles to solve, surreal dream sequences, advanced AI, and massive detailed
environments for exploration.
kill.switch is Namco Hometek Inc.’s new internal development
project for the PlayStation 2 and Xbox. This 3rd person action/adventure game
is scheduled for release in Q4 2003 and features a unique Offensive Cover
System, allowing the player to engage the enemy from various cover
positions. The game also utilizes Blindfire, enabling the player to
launch a frontal assault technique against the enemy without being exposed to
counter-fire. This feature encourages the use of warfare tactics, forcing
players to strategically plan their moves and quickly adjust on-the-fly through
each intense and challenging mission. Enemies work together in teams and not
only seek out and engage the player, but also thrive in team-based tactics and
attacks. Six war-themed missions are spread out across 18 different levels and
feature environments from Middle Eastern deserts to an underground submarine
base.
Time Crisis® 3, scheduled for the PlayStation 2 in Q4 2003,
marks the return of Namco’s premier light-gun shooting franchise. Compatible
with the GUNCON 2 light-gun, this fast-paced shooter delivers superior shooting
action and supreme excitement. A new weapon select system enables players to
chose from 4 weapons (machine gun, hand gun, shotgun and grenade) and optimize
their game play strategy. Time Crisis 3 includes the original arcade
game as well as console-exclusive game modes. Sniper combat provides intense
and lethal sharp-shooting action, sure to be a winning combination for this
popular franchise.
I-Ninja, scheduled for the PlayStation 2 and Nintendo
GameCube in Q4 2003, is an adrenaline-charged adventure game. An ultra-cool
ninja with major attitude meets extreme sports game play, I-Ninja is the
consummate warrior who has spent years mastering his weapons and honing his
skills. In true gravity defying game play, I-Ninja can scale buildings,
"shred" on extreme rails, hover great distances with a "sword copter", ride
drifting roller spheres and utilize specialized manga-style ninja moves to
navigate through each dynamic environment.
A multiple weapon control system allows the player to throw lethal shurikens,
use deadly chain-whips, blowguns, rocket launchers and more. I-Ninja’s
quest includes a variety of comical missions that span across five expansive
environments, each uniquely designed to incite I-Ninja’s special
abilities. The game features challenging enemies and ruthless bosses that must
be defeated, ranging from foot soldiers of the Ranx Army to a menacing 150 foot
giant robot. I-Ninja is graceful in honor, but deadly in combat.
Tales of Symphonia, exclusive to the Nintendo GameCube with a
release date yet to be determined, is Namco’s latest chapter in the Tales
universe. A fully immersive 3D experience comes to life as an adventure unfolds
that will place the existence of two worlds in the balance. Featuring
high-quality Anime cutscenes and character designs by renowned artist, Kosuke
Fujishima, the real-time 3D battles, formation attacks and combos, and
customization of character abilities round out a fabulous epic.
Extreme Force: Grant City Anti-Crime, scheduled for the
PlayStation 2, Xbox and Nintendo GameCube in Q4 2003, is a 3rd person
action/adventure game that takes place on the deadly streets of Grant City
– a well-known setting from Namco’s blockbuster, Dead to Rights‘.
As a member of Grant City’s elite GAC Squad, the player will be
submerged into the crime-fighting world of special weapons and covert tactics.
A diverse arsenal of weapons and equipment including night vision goggles,
grenades and door charges can be utilized by the player to battle criminals. The
player can also silently neutralize his opponents through stealth maneuvers and
“target rich” run-and-gun combat.
About Namco Hometek Inc.
Namco Hometek Inc. is the U.S. consumer division of Namco Limited, a
Tokyo-based world leader in the high-tech entertainment industry. Committed to
providing the ultimate entertainment experience, Namco uses cutting-edge
technology and advanced electronics to take their theme parks, arcades, and home
video games far beyond traditional entertainment.
###
The Legend of Zelda: © 1986-2003 Nintendo. , ® and
Nintendo GameCube are trademarks of Nintendo.
Xbox is a registered trademark of Microsoft Corporation in the United States and/or other countries.
“PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc.
GUNCON 2 & © 2000 Namco Ltd., All Rights Reserved.
Spawn®, and its logo are registered trademarks of Todd McFarlane Productions, Inc., as are many of its characters and symbols.
Comic Spawn ©2003 Todd McFarlane Productions, Inc. All Rights Reserved.
Video Game Spawn is developed by Namco Limited under license from Todd McFarlane Productions, Inc.
Video Game Spawn © 2003 Namco Limited. All Rights Reserved.
The Character named “Necrid” is created and designed by NAMCO as the derivative work of the Illustration drawn by Todd McFarlane Productions, Inc. The Character: © 2003 by Namco Limited. All rights reserved. Illustration: © 2003 by Todd McFarlane Productions, Inc. All rights reserved.
SOULCALIBUR®II & © 1995 1998 2002 2003 Namco Ltd., All Rights Reserved.
R: RACING EVOLUTION & ©2003 NAMCO LTD., ALL RIGHTS RESERVED. All trademarks and copyrights associated with the manufacturers, cars, models, trade names, brands and visual images depicted in this game are the property of their respective owners. All rights reserved.
BREAKDOWN & © 2003 NAMCO LTD., ALL RIGHTS RESERVED.
TIMECRISIS® 3 & © 1995 1997 2001 2002 2003 NAMCO LTD., ALL RIGHTS RESERVED.
I-Ninja & © 2003 Argonaut Games PLC. Licensed exclusively to Namco Hometek Inc.
kill.switch & © 2003 Namco Hometek Inc., All rights reserved.
EXTREME FORCE : Grant City Anti-Crime & © 2003 NAMCO HOMETEK INC., ALL RIGHTS RESERVED.
© Kosuke Fujishima
© NAMCO LTD.
Dead to Rights & © 2002 NAMCO HOMETEK INC., ALL RIGHTS RESERVED.
SoulCalibur II (GC)
Tales of Symphonia (GC)
Spawn: Armageddon (GC)
I-Ninja (GC)
SoulCalibur II (PS2)
Spawn: Armageddon (PS2)
kill.switch (PS2)
Time Crisis 3 (PS2)
I-Ninja (PS2)
Soul Calibur II (XB)
Spawn: Armageddon (XB)
Breakdown (XB)
kill.switch (XB)

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