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Eternal Darkness Emerges From The Ether
It’s been a long time coming, but Eternal Darkness: Sanity’s Requiem is ready to rip off its straightjacket on GAMECUBE this July.
The Loony Bin Trip

EDSR is a 3D horror-adventure title in which you travel though 2000 years to defeat a continually re-emerging force called the Ancients. A complex, absorbing storyline gets its hooks into you as it weaves itself into every element of gameplay. Early on, you're offered a choice of three Artifacts and your choice will fundamentally alter cinematics and the orders given to your enemies. You follow Alex Roivas a young woman with a wicked sword as she explores her late grandfather's mansion. Through a series of bizarre events, she discovers a gateway into a mind-messing journey through two millennia and a dozen exotic locales scattered throughout the civilized world.
Don’t Lose Your Life — Or Your Mind

The game gives you the basics of adventure spells: power up your weapon, restore your health, etc. But the magic soars to new heights as you summon creatures who act as your allies. One of them, Trapper, looks like a gnarly giant insect. Then there’s Horror, a headless beast with three sinister eyes glinting from within its chest. Horror annihilates most enemies but may viciously attack you as well. An "Insanity Meter" monitors you mental state as you confront all things terrifying and weird — your only hope of survival is discovering how to keep this meter to a reasonable level.
Top-Notch Zombie Performance

Graphically stunning, Eternal Darkness on GAMECUBE runs on a Cadillac of a game engine that propels 5,000+ polygons characters at a seamless 60 frames-per-second. Loaded with appropriately terrifying custom music, dozens of cinematic features and expert voice talent, Eternal Darkness also features a controllable camera system to help explore the totally interactive 3D environments.
Insane Gameplay — Literally!

Eternal Darkness: Sanity's Requiem gives you control over new characters in each level, each with historically appropriate weapons, unique abilities and even behavior as individual as the way they react to bodily damage. Tons of research has gone into making levels ultra-realistic, from authentic-looking armor, armaments and architecture to an opening Roman Empire cinematic that begins with characters talking in subtitled Latin. Memento Mori, anyone? Eternal Darkness: Sanity’s Requiem is destined to scare the pants of you June 26, 2002.

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