Publisher: Activision Inc.

Developer: Shaba Games

Category: Action

Release Dates

N Amer - 10/25/2005

Official Game Website



Shrek SuperSlam Review

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Two things happen the first time you play Shrek SuperSlam for GameCube: (1) you marvel at the Shrek-inspired locales and (2) you laugh hysterically at the well-written comedy. Shrek's newest adventure was designed for multiplay but does not ignore its past. In fact it likes its past very much, holding onto the basics (controls, camera angles, etc.) and adds a plethora of slammin' features that'll give the kids an ogre-sized good time.

Shrek SuperSlam's playable characters include more the usual suspects. Shrek, Donkey, Fiona, Gingerbread Man – they're all on board. It wouldn't be Shrek without 'em. There are several other characters as well, including but not limited to the knight in shining armor, Prince Charming and a wannabe hero who looks a lot like Robin Hood. These characters are unique, not only in appearance but also in attacks, and vary slightly in the way they're controlled. Moves are easy to learn and execute, a must for a movie-based game geared at kids.

Punching, bashing, throwing and slamming, Shrek's multiplayer foray is a game that harkens back to the golden days of fighting games. Fiona, with her Trinity-inspired moves (think The Matrix), and Donkey, who spins a perfect circle, kicking his feet at anyone who dares come near him as he lands his jumps.

 

Shrek is the big and burly character of the bunch. Prince Charming has fancy sword moves that resemble characters from Soul Calibur, as do the moves of the knight in shining armor. Gingerbread Man has a special attack that sends dozens of candy cane drops across the screen, knocking back opponents and in many cases tossing them out of the screen (a la Super Smash Bros.).

Slams are the main combative way to score. Life meters do not exist in Shrek's fairytale world. You'll increase your Slam meter by attacking your opponents with everything you've got: pumpkins, slabs of meat, broken chairs, pool tables, etc., anything you can get your hands on. Practically everything you see can become a weapon just as long as it's loose enough to be picked up. Weight does not matter. If a table seems to be too big on its own, break it with an attack or by throwing an enemy into it and you'll have two projectiles available.

The game frequently turns into a throwing fest, but that's not the only way to fill the Slam meter. Every punch, kick and throw dished out increases your Slam meter, just as every painful hit received increases the meter.

The Slam meter turns red when it's full, letting you know it's time to strike. Hold down the B button and watch the magic: Shrek farts, Donkey charges with his head, Pinocchio uses his nose, etc. Each character's special Slam moves relates to his/her personality and what happens in the movies.

 

Once again a Shrek game has captured the essence of the movie's hilarious scenarios by featuring its own scenes that were created exclusively for the game. You'll see more of the COPS parody, "KNIGHTS." Gingerbread Man gets pimped out and shows off his gingerbread house, MTV Cribs-style! Check out his SUV's license plate: "2 Sweet."

Donkey, on the other hand, continues to come up with just the right thing to say at just the right time. I give an immense amount of credit to everyone responsible for crafting these sequences – the writers, artists, programmers, and even the voice actors, who impersonate the Shrek cast very well.

This should've helped ease the wait for Shrek 3, but it had the opposite effect. To give you an idea of how far off Shrek 3 is, we'll be playing PlayStation 3 and Nintendo Revolution games before it hits theatres (it's tentatively slated for a 2007 release).

The short story mode leaves you wanting more. DreamWorks could easily take these hilarious sequences and turn them into animated shorts to show before their other animated movies. There's no doubt that millions of kids would be more likely to go see Madagascar 2 (assuming a sequel is on the way) if Shrek was somehow incorporated.

In addition to the story mode are more than 200 Mega Challenge mini-games for you to conquer. Protect or destroy ice sculptures, score the most slams, hold onto Pinocchio's head the longest – do whatever the game tells you to do, nothing more.

 

Though less rewarding and more repetitive than Shrek's last adventure, Shrek SuperSlam is mostly a slammin' good time. The gameplay is pure beat-'em-up, though the game's structure was designed to be like a fighter. Opponents do not swarm in repeatedly – you have a set limit and that's it. Beat them and win, or win by completing whatever objective is listed, depending on the mode you're playing.

Review Scoring Details for Shrek SuperSlam

Gameplay: 7.5
A brawler for four. Shrek SuperSlam takes your favorite Shrek characters, the best Shrek environments and combines the two for a fun game of punching, kicking, and excessive button-mashing. It’s repetitive, no brawler can escape that. Despite this you’ll still have the desire to come back. The gameplay is very rewarding in that respect. At the end of any game’s lifespan that’s what matters most – that you wanted to play it longer than the duration of its single-player modes, which you most certainly will.

Graphics: 7.5
Sharp images, nice character renders and pretty environment explosions make up the bulk of Shrek SuperSlam’s visual platter.

Sound: 9.0
Kevin Manthei has composed a soundtrack that sounds like it belongs to (but does not copy) the Shrek films. It matches the fairytale environment of the series while expanding on the mythical creatures and its make-believe world. A score that can make you think of all those things is more than a soundtrack – it’s a musical evolution.

Difficulty: Easy
Not your toughest game. The AI is either clueless or pretends to be cheap (the game is too easy to actually be cheap). You’ll die a couple times for sure – I certainly did. But there’s a big difference between having to try again a few times and a task, objective or other gameplay requirement that’s challenging. There’s no strategy involved when some battles can be won by pressing the same button repeatedly until the time runs out, and others are won by scoring one slam and avoiding your opponents until the time runs out.

Concept: 8.0
Shrek 2-caliber humor all the way. No new gameplay elements are introduced, but the story can’t be overlooked. The sequences are brief but will have you laughing for hours. Just thinking about them after you’ve seen them will make you laugh.

Multiplayer: 7.8
Slap-happy fun for everyone. Plug in four controllers, pick your favorite animal, ogre or fairytale character and you’re ready for the best multiplayer mode to come out of the Shrek franchise. Four characters, one Shrek-inspired level, and enough power-ups to bash your friends for hours.

Overall: 7.6
I don’t usually give my “must-buy” seal of approval to games that score below an 8.5. Repetition aside, however, there’s no reason why kids won’t be all over this one. Shrek SuperSlam is slap-happy fun for everyone. It’s got qualities of Super Smash Bros., has Street Fighter and Mortal Kombat-inspired attacks, and has some of the most hilarious sequences ever to grace a video game. The multiplayer mode is a guaranteed way to make the addiction last long after single-player levels are complete. The flaws are certainly there, but this is one of those rare cases where repetition – as bad as it is – is outweighed by the fun.



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GameZone Review Detail

Gameplay7.5
Graphics7.5
Sound9
DifficultyEasy
Concept8
Multiplayer7.8
Overall7.6

7.6

GZ Rating

Slaphappy fun for everyone

Reviewer: Louis Bedigian

Review Date: 11/14/2005


ESRB Rating

Everyone 10+
Cartoon Violence
Crude Humor

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