Publisher: Capcom Entertainment
Developer: Capcom Entertainment
Category: Action
Release Dates
N Amer - 11/18/2004
Intl - 03/01/2005
- Also available on:
- PS2
Viewtiful Joe 2 Review
Let’s face it, last year’s release of the original VJ (Viewtiful Joe) caught many of us off guard. To think that a simple cell shaded side-scroller could pack such a punch as to not only survive in today’s 3D market, but be considered an ‘A’ ranked game! Simply put, VJ is an outstanding game. Fortunately enough, Capcom has delivered to us nothing less with their recent release of VJ2.
Of course the question must be asked, “Why is Joe back on the big screen?” It turns out that Movie Land is in trouble once again, and the Black Emperor is back at it. This time around he’s attempting to rid the world of happy endings through the attaining of seven Rainbow Oscars. Having turned Joe’s hero Captain Blue into the first of many Rainbow Oscars, it’s up to you to set things right.

In an effort to put a stop to this evil, you’ll star as not only Joe, but also as his lovely girlfriend Silvia. This is perhaps the most interesting and differentiating aspect when compared to the original. Through the use of the Z-button’s “Viewtiful Touch” technique, the player is able to swap heroes in real-time. This implementation of character swapping and puzzle solving is likely the most entertaining aspect of VJ2. Here the player will have to take advantage of each of Joe and Silvia’s unique abilities in order to achieve the desired effect and accomplish the corresponding mission.
First off, both Joe and Silvia share the ability to act in slow motion. This allows for some of the most bona fide VJ2 experiences. In slow-mo, Joe and Silvia are able to act with precision and timing. This allows for easy dodging, countering, and gathering of Viewtiful Points. Though Joe is considerably stronger, Clover (VJ2’s developer) did a first-rate job of balancing Silvia with her distance attack ray gun.
As for additional abilities, Joe learns Machspeed and Silvia learns Replay. Both of these abilities are essential for solving the puzzles scattered throughout the levels. Joe’s Machspeed allows for him to move so fast that you actually see double. These doubles (and later quadruples) assist in attacking enemies as well as interacting with background objects. In fact, Machspeed allows Joe to move at such a rate that enemies he hits ignite into flames. Such sonic speed can also cause many environment fires he passes to be extinguished. Silvia’s Replay technique allows for her most recent action to be tripled in power.

With each of the two characters having their own unique abilities, the player will be able to swap Silvia for Joe and vice versa. This is where the game’s most complicated puzzles come into effect. For instance, one such puzzle calls for Joe’s ability to quench the extreme temperatures of volcanic rocks in order to jump across a river of molten lava.
Concerning independent character progression and leveling up, both Joe and Silvia can obtain Viewtiful Points throughout their adventure. Awarded for the execution of notable combos and counters, these points can be spent between acts to “Power Up” your two heroes. This is where abilities such as Joe’s Machspeed and Silvia’s Desperado (number of guns used) are upgraded. As for the number of points obtained through battle, executing attacks and combos in slow-mo doubles the number of points earned.
Regarding the game’s aesthetics, VJ2’s cell shaded characters and cartoon-like backgrounds are near identical to its predecessors. The music is best described, as a rhythmic rock that’s rather catchy and though obviously loops, is quite enjoyable. In fact, the games fun and stylish graphics and sound are of such quality and manner that they work brilliantly to compliment the game’s most adorned asset, its gameplay.

The game takes about fifteen minutes to get used to in adult (Normal/Difficult) mode and nearly fifteen hours to beat. In closing, VJ2 is an excellent game, and as long as you don’t start off expecting something that it’s not, you’ll have a blast. The Viewtiful Joe series is perhaps the most enjoyable side-scroller since Klonoa 2, and a must-buy for anyone looking for a great game.
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Review Scoring |
Gameplay: 9.3
With solid and addictive combat, Viewtiful Joe 2’s gameplay is definitely its selling point.
Graphics: 8.7
Accomplishing a lot by setting the mood, VJ2’s cell shaded graphics can best be described as fun and a tad-bit quirky.
Sound: 8.5
Though the voice acting may sometimes sound slightly overdone, it does an excellent job of establishing the game’s humor. VJ2 also boasts an excellent mix of rhythmic instrumental music somewhat similar to a melodic rock.
Difficulty: Hard
If some of the games battles (especially boss fights) don’t get to you, then the puzzles will. Though many are quite intuitive, they seem to sometimes cause problems that once you figure out you think, “I should have known that!”
Concept: 9.0
Though little has changed from the original, VJ2 still stands in a rather vacant genre middle ground. A side scroller action, best described as a hybrid similar to Street Fighter meet Double Dragon.
Overall: 9.0
Viewtiful Joe 2 is an outstanding game that offers top notch addicting gameplay. It’s a definite asset to any collection, and a must own for anyone on the lookout for a great pickup game.
GameZone Review Detail
9.0
GZ Rating
| Gameplay | 9.3 |
| Graphics | 8.7 |
| Sound | 8.5 |
| Difficulty | Hard |
| Concept | 9 |
| Overall | 9.0 |
Get ready to cue the cameras, because Viewtiful Joe and Sexy Silvia are back on stage.
Reviewer: Matt Berner
Review Date: 12/20/2004
8.7




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