Publisher: Capcom Entertainment
Developer: Capcom Entertainment
Category: Action
Release Dates
N Amer - 06/17/2003
Mega Man Network Transmission Review
When I think of Mega Man it brings me
to the days on the NES playing Mega Man 2 and writing down long passwords so I
could it back up again if I had to leave. Then I remember the SNES Mega Man
series: Mega Man X, this series was set at a faster pace then the other one, and
the difficulty was ramped, as well as meeting other robots such as the infamous
Zero. Since the games were so popular, there was even a cartoon made out of it.
Now there is a new Mega Man series, instead of tying to take down Dr. Wiley and
his crazy robot companions, players now have a new enemy to face. Mega Man
Network Transmission first appeared on the GameBoy Advance around launch time.
So far it has spawned three games, and even a new cartoon series. Capcom has
decided to bring this new Mega Man franchise to the Nintendo GameCube. This is
the
15th year anniversary for the Mega Man franchise, and does this new series have
what it takes to be up with the greatness that was on the previous Nintendo
Systems? Read on to find out!
The whole basis for this Mega Man series is a lot different from the previous
ones. The time frame is in the 21st century and the Internet has exploded
creating a new era called the “network era.” Since people can access the net
from anywhere, everyone carries personal handle terminals known as PETs. To put
it simply PETS are a modernized cell phone, except people use it for email,
telephone calls, and even read books and newspapers. Before long, there were
major advancements in technology and now people have created article beings for
the PETs, called NET NAVI’s. With them people can explore the Internet as well
as other things.
As everyone knows, once there is something useful, people will find a way to
destroy it and make life miserable for others. For the network era is people who
create powerful viruses to harm all of the NET NAVI’s and attempt to destroy
the Internet. To get around this people must equip their NAVI’s with armor and
weapons, with something called “battle chips.” Lan and his NAVI Mega Man foiled
the evil plans of a crime group called WWW. The bad thing about this group is
they didn’t destroy the net, but went after the NAVI’s trying to eliminate them.
Since they destroyed that organization their life has been getting dull, but as
everyone is well aware of, peace cannot last long.
Mega Man Network Transmission is a mix of an RPG and an action game. Unlike
previous Mega Man games, Mega Man will actually grow and learn new and more
powerful moves. Also another major difference is that most of his weapons are
gained from chips, which have a limited use, so players will have to be
strategic not to use their most powerful weapons early on in each level. Another
restraint is players can only have five chips at any given time, so they will
have to be extremely resourceful when using them.
Most of the game is taken place in cyberspace, as this is where the tried and
true Mega Man formula comes in to play. Players have a few actions they can
perform, just like the older games, Mega Man can jump, walk, fire your regular
gun, and then fire any special chip players have with them. Throughout the game,
Mega Man will collect some upgrades that will make him extremely powerful.
The graphics in Mega Man Network Transmission are nice, crisp, and colorful.
Mega Man and all of the enemies are done in cel-shading, which really gives the
game a nostalgic feel. All environments are really simplistic, but you have to
take it for what it is, as every Mega Man game in existence has had simple
backgrounds. The plus side to this is that I never encountered any slowdown at
all in this game, which is something that everyone will be happy to hear. A neat
thing about this game is when the story needs to be progressed, the game
switches to some Anime-inspired cut screens that look extremely nice.
When you think of Mega Man you really don’t think of astounding soundtrack that
accompanies the game, and this is the case here. The music is all
run-of-the-mill sounds and music that you might have heard before; there is
nothing special about it at all.
What is a huge puzzlement is the lack of Game Boy Advance connectivity. It was
assumed since this game was born on the GBA, it was a shoe-in for some form of
connectivity. Sadly this is not the case; maybe if there is a sequel we will see
this implemented.
Mega Man Network Transmission is rated E for Everyone and contains violence. It
will take up to 6 Blocks of memory for game saves.
Gameplay: 8.5
Mega Man Network Transmission plays like the 2-D games of old, which is great
news to any Mega Man fan!
Graphics: 7.9
Everything is really simple looking. This game does not take advantage of
the GameCube’s hardware in any sense.
Sound: 7.0
You will not hear anything that will blow your socks off here.
Difficulty: Easy
The game is hard in the beginning for a few reasons, Mega Man has nothing in
terms of power he is extremely weak. Once players start collecting chips and
defeating various bosses and other enemies, they will find that the game is
really easy.
Concept: 7.6
Been-there done-that feeling with this game, but that is what makes the
Mega Man series so popular. Even though the controls felt the same, it was the
experience, new bosses, and updated graphics that make this series a keeper.
Overall: 8.0
Even though Mega Man Network Transmission did not live up to my expectations,
this is not a bad game by any means. If you have kids, or love anything Mega Man,
try this game out and see for yourself. If nothing else this game is a good
weekend rental.
Mega Man Network Transmission Comments (0)
GameZone Review Detail
| Gameplay | 8.5 |
| Graphics | 7.9 |
| Sound | 7 |
| Difficulty | Easy |
| Concept | 7.6 |
| Overall | 8.0 |
8.0
GZ Rating
Megaman Network Transmission offers mix of RPG, action
Reviewer: Michael Knutson
Review Date: 06/27/2003
6.8
ESRB Rating
Violence
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