Publisher: Acclaim Entertainment

Developer: Acclaim Entertainment

Category: Sports

Release Dates

N Amer - 02/26/2002

    Also available on:
  • PS2


Jeremy McGrath Supercross World Review

Bookmark and Share Share | Digg! Digg This | Glink It Glink It

I would love to start and finish this review by simply saying, "I like this game."  It would be so much nicer -- and a whole lot kinder of me -- if I could do just that.  Unfortunately, I can't leave it at that, and I have a bad feeling that my review will make it sound like I hate Jeremy McGrath Supercross World.  But I don't hate it, I just hate its flaws.  The thing is, there are more flaws in JMSW than there are good gameplay mechanics.  Although the odds were against it, JMSW turned out to be an above-average game.

First off, I'd like to note the high points of the game.  Racing up and down the hills is exciting, to say the least.  It's especially exciting when you must make a sharp turn quickly after landing a jump, as it is very easy to make a mistake and go flying into the woods.  Speaking of sharp turns, it's actually possible to turn into your opponents and knock them off their bikes!  That's one of my favorite parts of the game.  It's trivial, I know, but some of the most trivial tasks in the world are some of the most fun.  The track designs are decent, but nothing spectacular.

Now, the low points of the game.  Attempting to win a race felt like a lesson in exasperation.  There were too many times when I'd be so close to the finish line, and lose it all just because of a jump that was impossible to land.  I did not crash because I was inexperienced, nor did I crash because I made a mistake.  The reason I crashed is because the game can't always tell the difference between the ground and the air.  This means that you could have your bike in the most perfect position and still crash!  Landing isn't that hard when the air doesn't get in the way.  Actually, it's more like an invisible force field used to protect the dirt from your bike's evil tires.  Seriously though, this technical mistake should NOT exist!  I'd be able to accept this flaw if it existed throughout the entire game because there are dozens of bad games released each year.  But Jeremy McGrath Supercross World isn't bad, at least not entirely.  There's definitely some good in this game.  I know it can be fun to play, which is why it's so frustrating when it's not.

The force field is stronger in some areas than others.  The Baja courses are extremely difficult to enjoy due to all of the dead landings (i.e., you can't land your bike no matter what you do, which means that the landing is already "dead").  Not only that but it's impossible to climb a hundred-foot hill from the very bottom.  Before long, I gave up.  At that point, I was tempted to turn the game off and never play it again.  But I couldn't let myself walk away without knowing whether or not I could have fun playing Jeremy McGrath Supercross World.  So I tried as hard as I could to forget about the Baja courses and gave the Outdoor Supercross mode a shot.  This is where the game's fun begins.  Unfortunately, it's also where most of the fun ends.

I can't imagine what it must be like to work on a video game, especially one based on a real-world sport.  The physics of dirt biking are very complex, and it must have been extremely difficult to turn those physics into an enjoyable game.  However, that doesn't mean that I should give Jeremy McGrath a higher score just because video games are hard to develop.  Something that game developers seem to forget is that the people who buy their games work long, exhaustive hours every week just to earn enough cash to buy the latest hyped-up release.  So there are two ends to the spectrum.  I happen to be on the gamers' side, and I'm going to support them just as I'd expect them to support me in this situation.  With that said, let me ask you this: why should we have to put up with a "force field" in our games?  Why should anyone pay $50 to be frustrated?  Is it because there is no alternative?  There is no alternative on the 'Cube, but that's not a good enough reason to buy Jeremy McGrath Supercross World.  Think of it as a decent action flick.  You'll gladly pay $8.50 to see it once on the big screen, but it's doubtful that you'll ask Santa for the DVD this Christmas.  You can't go to an arcade to play JMSW, so you'll just have to settle for a rental.  But if you're not a fan of the genre, don't bother.  The game will likely collect a layer of dust that can only be accumulated by something that isn't  touched for several days.  Get the picture?

Reviewer's Scoring Details

 

Gameplay: 6
The best part of Jeremy McGrath Supercross World ends in less than an hour!  You can increase the level difficulty of the Outdoor Motocross after beating it once, but it's still basically the same experience, only harder.  JMSW makes a great rental, but that's about it.

Graphics: 5 
If I didn't know better, I would've thought that this was a souped-up Dreamcast game.  I do know better though, and I also know that the GameCube is capable of producing graphics that look a lot more realistic than Jeremy McGrath Supercross World.  A word of advice to developers: don't make games for a next-gen console unless the graphics and gameplay can meet or exceed the platform's standards.

Sound: 5
Jeremy McGrath Supercross World's music consists of a bunch of rockstar wannabes that can't compare to the real thing, and the sound effects aren't worth the Dolby Surround Sound label.

Difficulty: 6
If you can avoid the force fields, Jeremy McGrath Supercross World isn't a very challenging game.  The difficulty can be increased, but not enough to make the game a challenge to racing veterans.

Concept: 5 

Multiplayer: 4
If you want a good two-player racing game, get SSX Tricky.

Overall: 6
I just have four things to say: don't buy this game.  Regret is a terrible thing.  Every gamer has experienced regret at one time or another, but this is a mistake that you don't have to make.  Fans of the genre should look for Jeremy McGrath Supercross World at Blockbuster, not Electronics Boutique (i.e., don't buy this game -- rent it).



Jeremy McGrath Supercross World Comments (0)



GameZone Review Detail

Gameplay6
Graphics5
Sound5
Difficulty6
Concept5
Multiplayer4
Overall6.0

6.0

GZ Rating

This game asks the question, "Why should anyone pay $50 to be frustrated?"

Reviewer: Louis Bedigian

Review Date: 03/24/2002


ESRB Rating

Everyone
Mild Language
Mild Violence

Industry Critic Reviews

GameZone's Partners

7.8

Other Sources

3.8

All Reviews for Jeremy McGrath Supercross World