Publisher: Universal Interactive
Developer: Eurocom/Traveller’s Tales
# of Players: 1
Category: Action
Release Dates
N Amer - 09/30/2002
GameZone's Review
7.2
GZ Rating
| Gameplay | 7.1 |
| Graphics | 7.5 |
| Sound | 7.1 |
| Difficulty | Easy |
| Concept | 7 |
| Overall | 7.2 |
Reviewer: Michael Lafferty
Review Date: 10/01/2002
Crash Bandicoot’s debut on the GameCube is a safe, sterile and redundant one
Full Crash Bandicoot: The Wrath of Cortex Review
6.4
News
Crash Bandicoot ships for Nintendo Gamecube
Crash Franchise Debuts On the Nintendo GameCube
Crash Bandicoot Coming to NGC and GBA
Crash Bandicoot Debuts On Nintendo GameCube(TM) In 2002 And Returns To Game Boy(R) Advance In 2003
Description
Everyone’s favorite marsupial makes his GameCube debut in his biggest adventure yet. This time Neo-Cortex has had enough. Having been defeated one too many times, Cortex has developed a Super Secret weapon to finally rid himself of his arch-nemesis, Crash Bandicoot. Cortex has been busy building Crunch, a genetically engineered super-creature designed for one thing only, to defeat Crash Bandicoot once and for all!
There is just one thing missing… a power source for the new diabolical creation. Uka Uka, Cortex’s master, calls upon the powers of the slumbering “Elementals.” These four ancient masks harness the powers of earth, fire, water and air. If Cortex’s super weapon wears these masks, he will then hold the power of the elements! However, to power this weapon, Cortex has set up bases around the planet, sucking the earth dry of its valuable elemental resources.
It’s up to Crash Bandicoot and his sister Coco to defeat Cortex and his monstrous creation before they take over the world!







